Friday, May 2, 2008

Opening Speaker - LOEX 2008

Laurel Ofstein, Asst. Director at the Center for Creativity & Innovation at DePaul spoke about the "Nine Dimensions of the Creative Environment": Idea support; trust & openness; discussion; challenge & involvement; idea time; humor & play; freedom; risk-taking; degree of conflict. In my summation it appears that having a positive, enthusiastic, and open attitude will go a long way towards fostering a creative environment. Now, the question is, how to extend the discussion, extend the environment virtually? Is that desirable?

7 comments:

  1. Karl:
    Interesting concepts. I wonder if
    trust, openness, humor, creativity, and risk taking etc. must be encouraged and exist first in the physical work environment in order for these qualities to be effective in the virtual environment?

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  2. Good point Elenka! I talked with speaker about how to create and maintain this kind of positive atmosphere and a lot of it comes down to education, awareness, and practice. If we can learn to do it together f2f then I'm sure we can do it anywhere, through any medium.

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  3. Must have been a great presentation. I always find for myself that I am more creative (no matter the task) if I am able to surround myself with inspiring artifacts, people, and resources. I think this is much easier to do in a personal arena because of increased control. However, it can be done at work too. I still think we need a Wii in room 224 :)

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  4. To go along with the discussion on being creative in solving problems Laurel suggested a couple of approaches. Work the problem backwards -- what event do you want to happen and backtract to the activitiy(s) that need to happen to get there. Also, WIBNI -- pose the question -- "Wouldn't it be nice if..." When there are ideas, support, trust, discussion, time, humor, freedom, risk taking, agreement instead of conflict -- creative problem solving is facilitated! I was reflecting about our library and recognized that we have so many of these dimensions of a creative environment!

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  5. Hi from Oak Brook, IL....
    I'll follow up on Elenka's question which happened to be asked at one of the conference sessions I attended today. During a discussion of incorporating Second Life avatars into a Library Tour video, it was recommended that ALL the "trust, openness, humor, creativity, & risk-taking" MUST exist in the physical work enviroment/culture in order to successfully transcend into the virtual library world.

    Y E S! Tori, I agree a Wii would be a wonderful way to getting creative juices flowing. The laughter & humor involved in learning to participate in Wii games would surely getting some of us thinking outside the box or even differently while inside the box! Ask me about creativity ways I had to think in order to semi-successful at DDR!!! :-)

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  6. I took a look at the "Innovative Tool Box" @ "The Center for Creativity & Innovation". This center is (I believe) somewhere on DePaul's campus where the keynote speaker is affliated. I clicked on the link "Innovative Tool Box" and found covers and ordering info to 2bks. I ordered one of the bks via MeL- "Breakthrough Teams for Breakneck Times". Can give a "bk report" of this at a dept mtg if anyone would be interested.

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  7. Barb I think a review / report at a dept. meeting would be helpful. If that is not possible perhaps at at least IST or RST.

    At LOEX I was so excited (and in awe) about some of the fantastic things other college librarians are doing! I was thinking if only there were more of us at LCC, or at least how could I make more time (without having to work 24/7). One way to free up time might be to cut back on team meetings. So IST will be looking at this for fall. We can dialog about possible ways to collaborate without a meeting. Ya, we could do the wiki, but that software drives me crazy (at thie point). I learned more about google docs and am thinkig about exploring it use in team collaboration. We'll see...

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